Teaching is a good career when you want to shape the future of the learners. Sometimes it is tiresome to be shouting in the class all day long, especially since some students find it hard to learn from the daily lectures. To make your teaching fun and easy for students to learn, you need to introduce some game activities to classroom lessons.
Instead of giving the students homework, play along with them to help them learn. In most of these popular games, your class will not even know that you are aiming at teaching them new skills and solve problems both in class and in real life.
Instead of using websites that do your assignments, here are 12 fun classroom games to play with your learners.
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The aim of this game is to get your students active throughout the lesson. It also improves the self-esteem of your learners as they gain the courage to participate in front of the class. For the purpose of the lesson, you provide words on the board and ask one student to act the description of one word. The first student to get the right answer acts the second. This motivates them to think faster.
The game involves the use of graphics in teaching the vocabulary related to the subject of the day. You will need a drawing board or a whiteboard and markers. Split your class into two groups, and provide the vocabulary they should learn. Let a student from one group draw some pictures describing a word in the list you provided. The other group should guess the word. Let the groups take turns in the exercise.
People who play online games love bingo for the rewards they get. You can also play bingo with your pupils and reward the students with the highest scores to motivate them. Another rewarding system can be to reward the first student to get four or so correct answers in a row.
To play bingo with your class, let each student draw a grid in their books. Give them words to write down. Then describe the words in a random order. The students should cross out (or put a check next to) the word you described. Pass round the class to see what each student got and correct them where necessary.
Quizalize has interactive online games for students. Teachers from around the globe come together to make your teaching easier. Students will play the game on the browser by following the game instructions.
5. True or False
This game involves a “yes” and “no” choice for the learners. Split your class into two groups, and give each group a set of yes and no buzzers. Use a list of vocabulary for the game. Read out a word and give a definition. You can intentionally read a wrong definition. A student from each team should then press the buzzer – “yes” for a correct definition and “no” for a wrong definition. The first student to press the correct buzzer scores points for the team.
6. Beat the Buzzer
This is a timer game where students have to beat the time by completing the definition of vocabulary you give them on a card. You split the class into two groups and set the timer. Start with one group. One student gives the definition of a word, and the team guesses the word.
After the time is up, the team stops and the second starts with their vocabulary list. The team that gets more correct answers within the time you allocate wins. You can give them a present to motivate the class to work harder.
7. Pass the Chicken
The aim of the game is to make your students think fast and build their vocabulary. Make your class sit down in a circle. Give one student a rubber chicken, and ask them to mention a list (for example items found in the kitchen). The student should pass the chicken to the right and immediately start to mention whatever you asked.
When he finishes, the person holding the chicken gets a turn. If it comes back to him, and he has not finished giving out the names, then he is still the “chicken holder” and should take another challenge.
The game can be used to test the students’ knowledge of various subjects. Split your class into two groups. Each group should have a paper to write some categories you provide (for example Wild Animals, Lakes, and Computers).
In each category ask the groups to mention 5 names that begin with a given letter (for example Monkey, Mongoose for letter M under wild animals). For every unique correct name, award a point. No points if both groups give the same word. Sum up the points scored by each team and award the winning team.
This simple game makes fun classroom activities like the spelling of words. Divide the class into two and ask a student to come up with a word within the topic of the day. The student then draws boxes on the board to represent the letters.
The class guesses the word, providing one letter at a time. Each team guesses one letter alternatively. For each correct letter, the leading student writes it down. A wrong response leads to a hangman.
10. Whiteboard Bull’s Eye
Draw a bull’s eye on a whiteboard. Label each circle with different points. The points increase from the outer circle inwards. You can divide your class into small groups or work with them as individuals if they are few. Ask your students a question in turns. For every correct answer, allow the student to throw a ball and record the points of the circle the ball hit. Add up the total points when each gets an equal opportunity to find a winner.
11. Jenga Vocabulary
Students play this game by building a tower with vocabulary or answering questions correctly. The Jenga Tetris toys are ideal for this game. You set up a tower and then divide your class into two groups. Ask students in turn from each group to come and answer a question.
When the student answers a question correctly, they remove one block from the tower and put it down on the table. If they get the question wrong, they put it back on the tower. After losing, another pupil from their team takes the challenge. If the tower collapses, the team loses.
The game is aimed at helping students memorize words. Let the students sit in a circle and give them a list of words. Choose one student as a “detective”, and let him go out. Another student should be a “secret student” whose duty is to give a signal to the rest that the detective finds hard to notice.
Now let the students start chanting the first word on the board, and let in the detective. The “secret student” gives the signal for the team to change to the next word. The “detective” student has to move around to find the “secret student”, and once he finds him, the secret student becomes the new detective.